Thursday 14 April 2011

No Matter -- Character model (2)



Here's some progress on the main character. Head was created and finished, eyes roughly rigged, arms ready to go! Next up, hair and all textures (Painting soft shadows, remember?)

The aim here is to create a cartoonish character. Since it won't be so based upon reality I had to make an awkward rigging in the eyes. Fortunately, the software I'm using (blender 3D) supports a "track to" constraint which turned out to be extremely useful, together with constraint attenuations.

I'm on Windows 7 but, since one of the main points of this short film was to only use software which is open-source, I'm going to change to Ubuntu linux this week.

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