Wednesday 11 May 2011

Finally we have all the posters on the walls! They're animate-able and are constrained to not leave the walls. A lot less complicated than the posters which will crawl away from the wall onto the floor.



Now, I'll start animating. After I'm finished, I'll correct the loose ends in the character skinning, and in the character itself, and then the 3D part of the animation should be good to go.

And this happened. I only had one light in the scene so far (to keep renders quick), but I was quite surprised to find out that my character turned out to be a ninja!

Tuesday 10 May 2011

Latest Updates!

Today, the character was (almost) completely rigged to the armature.





And we have a little world going. It's got all the walls and floor that we could ever wish for.





And we need some posters on those walls, since the posters are major characters in the story! I created 10 different posters (although I never got to using them all) and put them on the walls.





These posters are going to be rather aggressive. They will stalk our character, crawling the walls. Some will even move to the floor. Being 2D plane primitives, they can't be bent. I had to create a system to make it easy for me to animate the posters through the walls and floor.



The little sphere thing is an Empty. The poster seems to bend because of two perfectly aligned posters, which are following the Empty, but not moving off their wall. This can be achieved with a "Copy location" Constraint, without the Z axis (in case of the floor portion of the poster) (or Y in case of the wall part). The Empty was rotated 45 degrees and will only animate in local coordinates.